In the wake of Adobes announcement last week that it will suspend all further development of its mobile Flash plug-in, a vacuum has emerged for game developers seeking to take their Flash skill sets to mobile platforms. In response, YouWeb-backed Sibblingz, is announcing version 3.0 of its Spaceport platform, which replaces the need for Adobes mobile Flash plug-in for high-performance gaming, while enabling full compatibility with Adobes PC content creation toolset. With the release of Spaceport 3.0, Sibblingz is set to take up Adobes mantle and fill the void left in the massive Flash games developer community.
As Adobe withdraws its support for mobile Flash, game developers are looking for alternatives to bring Flash-based games to popular smartphone and tablet platforms. Solutions like Spaceport come at a key time in the evolution of mobile gaming, as developers look to reach new markets across a variety of mobile OS environments and need a solution that works with their current authoring tools, states analyst Michael Cai, VP of Research Interpret LLC.
Spaceport 3.0 is the most advanced iteration of Sibblingzs mobile game development and rendering platform yet. Spaceport 3.0 enables developers to continue writing games with Adobes popular desktop-based authoring and content creation tools while making the games instantly usable on iOS, Android and HTML5. Spaceport 3.0 APIs are based on the Flash API set, but available in Javascript for compatibility with HTML5, while the rendering engines for iOS and Android are developed in native C++ and leverage the GPU and OpenGL 2.0 heavily to deliver the performance that the Flash plug-in could not have delivered using just the CPU.
Spaceport 3.0 includes:
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